Steam Valve`s parent company announced late Friday night a new sales split for its online video game market, with the modification of its distribution agreement giving developers more money if the number of sales increases. Valve usually occupies about 30 percent of all game sales on Steam, with a few exceptions for games from smaller developers in its Steam Direct program. This will remain the case for the first $10 million us earned by a game manufacturer or publisher. For all sales between $10 million and $50 million, the breakdown is 25%. And for every sale after the initial $50 million, Steam will only cash in a 20% discount. All I`d like to say is if this prevents Scumbag Tim Sweeny and his scumbag team from poching matches played on Steam and then shooting at the last minute, good!! “The value of a large network like Steam has many benefits that are brought and shared by all participants. Finding the right balance to reflect these contributions is a difficult but important factor in a well-functioning network,” the company wrote in a statement on the Steam community page. It has always been obvious that successful games and their general audience have a significant influence on these network effects, so the important goal for all network participants is to ensure that Steam recognizes these games and remains an attractive platform for these games. Valve is also allowing developers to be more transparent about game sales with an update to the confidentiality clause of its agreement. This type of forced arbitration award in end-user agreements is unfortunately not new.
Last year, after the PSN hack, Sony changed the PSN Terms of Service to record similar statements. However, they also added a clause to the agreement that allowed their customers to retain their right of recourse if they wrote a letter to the company in which they stated that they wished to unsubscribe. No matter how it works in the end, it`s a good example of why gamers shouldn`t be enthusiastic about the purely digital distribution revolution that video game publishers are anticipating. Often, you don`t buy a game, but simply a license to play a game. The problem (as evidenced by Steam`s new subscriber agreement) is that you can have your license revoked at any time, for any reason and without compensation. Epic will use it as an excuse to put it to the fullest An unprecedented change to Valve`s financial deal with game makers Earlier this month, Valve updated the Steam subscriber agreement around a language that prevents customers in dispute from taking legal action against the company and instead requires them to accept the decisions of an “independent” arbitrator paid by Valve. This updated deal marks the most significant change in Steam`s financial terms in the store`s 15-year history and clearly seems intended to incentivize more developers to stick to it instead of releasing games themselves or going with the growing number of competing online game distributors. Ah! It`s good to see that Valve has again taken action against developers/publishers. Tbh I can`t comment completely on the legally binding status on this. If it`s really new (I can`t find an old version to compare anywhere), Epic wouldn`t be one of them.
You should always follow what it was like when the Rocket League Store page was originally created. But over the years, major game developers and publishers have created their own distribution channels to more directly control aspects of their business, such as copyright limitations, refunds, and game updates, and avoid the revenue reductions steam would otherwise take. . . .